3 insights from a survey on students’ perspectives of GenAI
There are many assumptions and claims about students' use of GenAI – a new cross-university survey lifts the lid on their real experiences.
There are many assumptions and claims about students' use of GenAI – a new cross-university survey lifts the lid on their real experiences.
The CAT is out of the bag – the new GradesPlus process makes it easier to submit grades and quicker to finalise results.
Discover some quick and simple changes to create emails that are more accessible and useful to everyone.
Purposeful approaches and production techniques for video can help improve student engagement and learning outcomes.
We spoke to three academics about how ChatGPT can be used as a tool to prepare students for an AI-literate workforce.
AI is a fast-adapting disruptor in the university sector – we explore the uses and impacts of ChatGPT in this introductory post.
Learning and teaching support for start of session, plus Welcome Video Express is back from 23 January to 4 February!
Work with us to write up your best learning and teaching ideas, and share them with the UTS community.
In the second part of this exploration of gamification, see some examples of how ideas from gaming can be woven into learning experiences.
The idea of gamification in higher ed has been thrown around a lot, but what does it really mean? Marty van de Weyer explains.
Ensure all of your students can participate in online collaboration with this handy overview of some common platforms.
To close this series, we introduce some of the wonderful students who participated in summer studios.
2022 was the year of 'Inclusivity in learning and teaching' for the Learning Design Meetup. Pop in to see what we covered!